7/31/2023 0 Comments Resident evil 2 remake![]() ![]() ![]() Versions of Fourth Survivor and Tofu Survivor, starring Hunk and a block of tofu respectively, are unlockable in the remake. They work the same way they always have, letting you magically access your stockpile of items from multiple locations. Saves are free in the other modes, but save too often and it affects your final rank. Do you waste ammo and risk alerting the Tyrant?īut only on the hardcore difficulty setting. He's also attracted to gunfire, which adds further weight to decisions involving fighting regular zombies. You can track his movements by listening to the heavy thud of his footsteps, but other than blinding him with a flashbang, evasion is your only real option. At certain points in the game this merciless, invincible killing machine will hunt you around the station with grim persistence. Then there's the Tyrant, a hulking great mutant in a trench coat (and a hat, which you can shoot off) for whom gunfire is little more than a minor inconvenience. But it also teaches you a hard lesson that every bullet in this remake is precious, and if you can slip past an enemy rather than killing it, you probably should. This makes the zombies unpredictable and tenacious, as zombies should rightly be. And whichever dice roll governs the chance of an explosive headshot is weirdly stingy. Their health seems to be randomised, meaning that you can empty ten bullets into one and it'll keep crawling after you, while another will be put down permanently by just a few shots. The zombies, as much fun as they are to scrap with, can take a hell of a beating. I also like how dead zombies stay put, even after reloading a save, as I'd often use their corpses as a kind of macabre breadcrumb trail.īut navigating the station and deciphering its many riddles and puzzles is only half the battle. But as you explore you find items that let you delve deeper, and slowly but surely the maze of halls, offices, atriums, and stairwells starts to feel familiar. At first most of the building is locked up tight, or obstacles such as the burning wreck of a crashed helicopter block the way forward. The station is essentially a giant box of puzzles, and an absence of objective markers, beyond a few marked points of interest, means you have to draft a mental map as you play. The building itself is a labyrinth of blind corners, shadowy recesses, and warren-like corridors, creating a constant feeling of apprehension and unease. Some parts of the station have been plunged into darkness, forcing you to pick through the gloom with a flashlight. While the original game relied on fixed camera angles and the distant moan of unseen zombies to build fear, the remake uses light, shadow, and layout to get under your skin. The grand, imposing Raccoon City Police Department was always a great setting, but the shift to three dimensions makes it magnificent. Performance With a GTX 1080, 16GB of RAM, and an i5-6600K overclocked to 4.0GHz I was able to play Resident Evil 2 at 1440p/60fps on almost max settings, and it ran smoothly-albeit with some judder when sprinting into a large, open area such as the RPD main hall. Graphics options Anti-aliasing (FXAA/TAA/FXAA+TAA/SMAA), texture quality, texture filter quality (anisotropic 2-16x), subsurface scattering, contact shadows, screen space reflections, particle lighting quality, ambient occlusion (SSAO limited/SSAO full/HDAO/HBAO+), motion blur, graphics API (DX11/DX12) But even moments of fan service are given some kind of interesting twist or fresh angle, which is, honestly, not what I expected from this remake at all. Kennedy and Claire Redfield-and a few fan favourite bosses and locations have been recreated. You can still play as two characters-Leon S. It's a remake, but it's never a slave to the source material, adding or cleverly remixing enough elements to make it feel brand new. They just moan and lurch and grab, and there's something enjoyably back-to-basics about that-a feeling that echoes through every claustrophobic hallway of this confident remake.Īfter the subversive, rule-breaking Resident Evil 7, with its grimy Southern Gothic aesthetic and intimate first-person horror, Resident Evil 2 is a return to a more familiar style of game. ![]() They don't sprint or explode or sprout thrashing parasites like they do in newer Resident Evil games. Turn a corner, and as your flashlight beam catches their glassy white eyes they screech and trudge towards you, arms outstretched, jaws slung with glistening blood. ![]() Shoot a leg off and they keep coming, dragging themselves along the floor, reaching at you with pale, clawing hands. ![]()
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